Competitive esports is a growing worldwide phenomenon now rivaling traditional sports, with over 450 million views and 1 billion US dollars in revenue each year. For comparison, Major League Baseball has 500 million views and $10 billion in revenue, FIFA Soccer 900 million and $1.6 billion. Despite this significant popularity, much of the world remains unaware of esports — and in particular, research on and for esports is still extremely scarce compared to esports’ impact and potential.
The Esports and High Performance HCI (EHPHCI) workshop will begin addressing that research gap. In esports, athletes compete through the computer interface. Because this interface can make the difference between winning and losing, esports athletes are among the most expert computer interface users in the world, as other athletes are experts in using balls and shoes in traditional sports. The premise of this workshop is that people will apply esports technology broadly, improving performance in a wide range of human activity. The workshop will gather experts in engineering, human factors, psychology, design and the social and health sciences to discuss this deeply multidisciplinary enterprise.
The EHPHCI workshop will be held online on Saturday May 8, as part of the ACM CHI Conference. The workshop will run from 1300 - 1600 UTC (this site shows your local time).
Workshop registration and attendance requires an access code. If you do not already have a code, you may email the organizers to request one, but unfortunately, codes are limited. Registration costs $30, plus the cost of at least a one day registration for ACM CHI. We will provide further details on how to attend online soon.
EHPHCI has two submission tracks: short papers (research, position or case study) and posters.
We invite submission of research papers between 2 and 4 pages long, with length matching content. Research papers will be reviewed based on how well claims are supported by evidence. Submissions are expected to include all materials and data needed to replicate and reproduce any figures, analyses, and methods. If anything cannot be publicly shared (e.g., for data privacy concerns), state the reason in the paper.
We invite submission of position papers between 2 and 4 pages long, with length matching content. Position papers are problem discussions or statements describing the author's relevant experience and ideas with regards to esports and high performance HCI research, and in particular the focus topic of the workshop. Position papers will be selected according to their importance and relevance for the workshop topics and how well they will fit the planned discussions.
We invite submission of position papers between 2 and 4 pages long, with length matching content. Case study papers describe applications of esports and high performance HCI technology. Case study papers will be selected by their match to workshop themes, and their likelihood to generate discussion.
We invite both late-breaking work and contributions in this area in the form of extended abstracts 1 to 2 pages in length (plus an additional page for references).
Deadlines are at 11:59 PM in the last timezone on Earth.
January 31 February 24, 2021
February 21 March 17, 2021
Speaker schedule available:
April 1 April 2, 2021
April 1 April 10, 2021
Workshop: Saturday, May 8, 2021
The quickest way to contact EHPHCI's organizers is via their shared email, email@example.com. To stay connected to the workshop and its community, join its google group.
Ben Watson, North Carolina State University (firstname.lastname@example.org)
Josef Spjut, NVIDIA Research (email@example.com)
Joohwan Kim, NVIDIA Research (firstname.lastname@example.org)
Jennifer Listman, Statespace Labs (email@example.com)
Sunjun Kim, DGIST (firstname.lastname@example.org)
Raphael Wimmer, University of Regensburg (email@example.com)
David Putrino, Mt Sinai Health System (firstname.lastname@example.org)
Byungjoo Lee, KAIST (email@example.com)